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| author | Franck Cuny <franckcuny@gmail.com> | 2016-08-04 11:45:44 -0700 |
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| committer | Franck Cuny <franckcuny@gmail.com> | 2016-08-04 11:45:44 -0700 |
| commit | 585b48b6a605cb71ef99dd767880e1b7ee5bf24e (patch) | |
| tree | c65377350d12bd1e62e0bdd58458c1044541c27b /posts/2015-01-02-on-video-games.org | |
| parent | Use Bullet list for the index. (diff) | |
| parent | Mass convert all posts from markdown to org. (diff) | |
| download | lumberjaph-585b48b6a605cb71ef99dd767880e1b7ee5bf24e.tar.gz | |
Merge branch 'convert-to-org'
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| -rw-r--r-- | posts/2015-01-02-on-video-games.org | 80 |
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diff --git a/posts/2015-01-02-on-video-games.org b/posts/2015-01-02-on-video-games.org new file mode 100644 index 0000000..d849a4b --- /dev/null +++ b/posts/2015-01-02-on-video-games.org @@ -0,0 +1,80 @@ +Some times ago I had a very short conversation with +[[https://twitter.com/maddingue][Maddingue]] about what could be the +future of video games. Since then I've been thinking a little bit more +about it. + +There's a possibility that things will change quickly and a lot for the +consoles, and I believe that we will move toward streaming platforms +quickly. Microsoft, Google, Facebook, Amazon have the resources to make +this possible. This also shows why Facebook spent a lot of money on +Oculus. + +Still, streaming has its own challenges (read +[[http://www.dormando.me/2014/11/09/3ds_dqx/][dormando's post]] on what +he had to do to get a smooth game experience with DQX on 3DS) : latency, +lag, you need a fast and always on internet connection, etc. + +We already know that Nintendo is already exploring this market with +remakes of some of its games on the DS. Sony tried with Gaikai, +unsuccessfully so far. They service is running and available (at least +in north America) but I don't know anyone using it. + +This generation of console (PS4 and xbox one) is growing faster than any +previous generation. Sales for the PS4 are amazing, and even if +Microsoft is lagging behind, the xbox one is selling extremely well +compared to the xbox 360. + +But it might be hard for MS to catch up. Because there's already a lot +of PS4 outside, some publishers might decide to focus on this platform +instead. Developing a game to support two or three platforms is very +expensive for them, and if the majority of players are on one platform, +why bother. Also it seems that the PS4 is easier to develop on (it was +not the case on the PS3, so Sony has learned from this error), and is +more powerful. + +Now, MS also have the resources to announce in two years that they have +a new and inexpensive console to play games streamed from their platform +(Azure). We can even imagine that they offer it for free if you take a 2 +or 3 years subscription to the xbox live. In this scenario, Sony would +not be able to compete: they don't have the cash, and I really doubt +that Gaikai is going to be ready anytime soon. + +Let's take a look at the four other giants now: Google, Amazon, Facebook +and Apple. They all build phones, tablets, and devices that you plug +into your TV. They also have huge cloud infrastructure, and know how to +distribute content that way. + +The thing that is not clear to me is how publisher would join. Right +now, all the companies provide their own SDK and if you want your game +to work on different devices, you have to develop different version of +the games for each device. It's in the interest of the constructor/cloud +providers, but not the publishers, and this can't scale. What they might +end up doing is to provide a SDK to create a light client for each +platform (android, iOS, windows, Oculus), and the publisher can get his +game running on the cloud infrastructure of his choice (e.g: Google +Compute or AWS). Cloud providers will compete on the infrastructure +(fast platform, a lot of +[[http://en.wikipedia.org/wiki/Point_of_presence][POP]], etc). This +could also helps issues that we saw this year, where publishers are +releasing a game but they don't have enough servers to accept all the +players on day one. + +The [[https://www.oculus.com/][Oculus Rift]] is going to be a huge game +changer, but for now it still requires a PC to play, and a lot of people +either don't have one, or don't have one powerful enough to play games. +If the game can be rendered in the cloud and just be streamed to the +oculus, everybody with an internet connection can play games. + +This also “fix” an old an annoying problem for gamers: +retrocompatibility. If we stop developing games for specific hardware, +but instead just for PCs, either on Linux or Windows, and all we have is +a stream, it should be easier to play a game in 10 years that it is +today. + +I might be totally wrong on this. But my gut tells me that's where we're +heading. We've already started to move all the computation in the cloud, +video gaming is the next step (and it's one of the last because of it's +complexity). + +Here's my prediction: the move will come from the new players +(Google/Amazon/FB/Apple) and it will be there in less than 5 years. |
