summaryrefslogtreecommitdiff
path: root/posts/2015-01-02-on-video-games.org
diff options
context:
space:
mode:
Diffstat (limited to 'posts/2015-01-02-on-video-games.org')
-rw-r--r--posts/2015-01-02-on-video-games.org80
1 files changed, 0 insertions, 80 deletions
diff --git a/posts/2015-01-02-on-video-games.org b/posts/2015-01-02-on-video-games.org
deleted file mode 100644
index d849a4b..0000000
--- a/posts/2015-01-02-on-video-games.org
+++ /dev/null
@@ -1,80 +0,0 @@
-Some times ago I had a very short conversation with
-[[https://twitter.com/maddingue][Maddingue]] about what could be the
-future of video games. Since then I've been thinking a little bit more
-about it.
-
-There's a possibility that things will change quickly and a lot for the
-consoles, and I believe that we will move toward streaming platforms
-quickly. Microsoft, Google, Facebook, Amazon have the resources to make
-this possible. This also shows why Facebook spent a lot of money on
-Oculus.
-
-Still, streaming has its own challenges (read
-[[http://www.dormando.me/2014/11/09/3ds_dqx/][dormando's post]] on what
-he had to do to get a smooth game experience with DQX on 3DS) : latency,
-lag, you need a fast and always on internet connection, etc.
-
-We already know that Nintendo is already exploring this market with
-remakes of some of its games on the DS. Sony tried with Gaikai,
-unsuccessfully so far. They service is running and available (at least
-in north America) but I don't know anyone using it.
-
-This generation of console (PS4 and xbox one) is growing faster than any
-previous generation. Sales for the PS4 are amazing, and even if
-Microsoft is lagging behind, the xbox one is selling extremely well
-compared to the xbox 360.
-
-But it might be hard for MS to catch up. Because there's already a lot
-of PS4 outside, some publishers might decide to focus on this platform
-instead. Developing a game to support two or three platforms is very
-expensive for them, and if the majority of players are on one platform,
-why bother. Also it seems that the PS4 is easier to develop on (it was
-not the case on the PS3, so Sony has learned from this error), and is
-more powerful.
-
-Now, MS also have the resources to announce in two years that they have
-a new and inexpensive console to play games streamed from their platform
-(Azure). We can even imagine that they offer it for free if you take a 2
-or 3 years subscription to the xbox live. In this scenario, Sony would
-not be able to compete: they don't have the cash, and I really doubt
-that Gaikai is going to be ready anytime soon.
-
-Let's take a look at the four other giants now: Google, Amazon, Facebook
-and Apple. They all build phones, tablets, and devices that you plug
-into your TV. They also have huge cloud infrastructure, and know how to
-distribute content that way.
-
-The thing that is not clear to me is how publisher would join. Right
-now, all the companies provide their own SDK and if you want your game
-to work on different devices, you have to develop different version of
-the games for each device. It's in the interest of the constructor/cloud
-providers, but not the publishers, and this can't scale. What they might
-end up doing is to provide a SDK to create a light client for each
-platform (android, iOS, windows, Oculus), and the publisher can get his
-game running on the cloud infrastructure of his choice (e.g: Google
-Compute or AWS). Cloud providers will compete on the infrastructure
-(fast platform, a lot of
-[[http://en.wikipedia.org/wiki/Point_of_presence][POP]], etc). This
-could also helps issues that we saw this year, where publishers are
-releasing a game but they don't have enough servers to accept all the
-players on day one.
-
-The [[https://www.oculus.com/][Oculus Rift]] is going to be a huge game
-changer, but for now it still requires a PC to play, and a lot of people
-either don't have one, or don't have one powerful enough to play games.
-If the game can be rendered in the cloud and just be streamed to the
-oculus, everybody with an internet connection can play games.
-
-This also “fix” an old an annoying problem for gamers:
-retrocompatibility. If we stop developing games for specific hardware,
-but instead just for PCs, either on Linux or Windows, and all we have is
-a stream, it should be easier to play a game in 10 years that it is
-today.
-
-I might be totally wrong on this. But my gut tells me that's where we're
-heading. We've already started to move all the computation in the cloud,
-video gaming is the next step (and it's one of the last because of it's
-complexity).
-
-Here's my prediction: the move will come from the new players
-(Google/Amazon/FB/Apple) and it will be there in less than 5 years.